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 Post subject: File shiny
PostPosted: Fri Oct 07, 2011 5:10 pm 
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Racing For Position
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Location: Moscow, Russia
Help Please locate the file (shiny). Post Caspar - viewtopic.php?f=22&t=4216&p=48247&hilit=shiny#p48247

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#91 Alex Pab


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 Post subject: Re: File shiny
PostPosted: Fri Oct 07, 2011 5:33 pm 
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it won't work for the mod we use now.

Just extract the dat file with winmip2, open the shiny file and save it as a tga/bmp file, open in art program and reduce brightness to desired amount (say 50%) resave, then reopen the tga/bmp in winmip and save it again as a mip file (using same type and priority settings as original). Put new shiny.mip into the respective mod folder to use it.

General rule of thumb for reflective mapping is white = 100% reflection, black = 0% reflection, so somewhere in between will be what you need, the effect will vary between gfx cards, and there may be different reflective files for each car make.

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#8 - Ian Smythe.


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 Post subject: Re: File shiny
PostPosted: Fri Oct 07, 2011 5:52 pm 
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Thanks Ian, will try to find out ...

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#91 Alex Pab


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 Post subject: Re: File shiny
PostPosted: Mon Jan 02, 2012 11:01 pm 
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Any luck Alex?

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