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PostPosted: Wed Jun 20, 2007 5:21 pm 
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Racing For Position
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Caspar wrote:
Can't find a mirror or link for the 300+ MB mega update on the SSW homepage either, maybe it pops up some time.

AFAIK Its only available on their forum now but you have to sign up first (not really a problem though as theres lots of good stuff on there) - Download page

The new reflections are looking good. I've always stuck with the first version of the updated SS.net reflections as every new version just seems to get brighter and ruin the look of the cars. Those look about right though, at least from the pics :)

What changes have you made to the track reflections?

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 Post subject:
PostPosted: Wed Jun 20, 2007 6:25 pm 
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Great work Caspar, but I think those night reflections, look very much like the sunny ones :?

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 Post subject:
PostPosted: Wed Jun 20, 2007 6:34 pm 
I made the track environment files smoother since the ones most used were a bit blocky, and you could see that in the reflections on the car. I also changed the color and it is slightly tinted blue in clear conditions, as you can see on the truck in particular because I wasn't finished with it for CUP and GNS when I did the screenshot.


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 Post subject:
PostPosted: Wed Jun 20, 2007 6:58 pm 
Course Morten, I didn't just spend several hours trying to get them proper :P

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 Post subject:
PostPosted: Wed Jun 20, 2007 7:51 pm 
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I see Caspar, sorry. I was fooled by the shadows and the track color. But I can clearly see the night reflections now. Looking good :D

And please take my critisism contructive, as that's the way it's meant :cry:

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 Post subject:
PostPosted: Wed Jun 20, 2007 10:52 pm 
Image

Download bellow:

http://www.kolumbus.fi/handyy/caspar/NR2003_series_flagger.zip

Installation: Drop the file into \NASCAR Racing 2003 Season\tracks\shared


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 Post subject:
PostPosted: Fri Mar 14, 2008 5:37 pm 
Found this the other day: NR2k3 Graphics Tweaks


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 Post subject:
PostPosted: Fri Mar 14, 2008 5:42 pm 
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Thanks for ya help caspar.. :)

regards,

DaveyZ

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 Post subject:
PostPosted: Sat Mar 15, 2008 2:36 am 
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Caspar wrote:
Image

Download bellow:

http://www.kolumbus.fi/handyy/caspar/NR2003_series_flagger.zip

Installation: Drop the file into \NASCAR Racing 2003 Season\tracks\shared

I missed this first time round, seeing it just now I thought it was Folco :rofl:

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 Post subject:
PostPosted: Sat Mar 15, 2008 2:41 am 
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Caspar wrote:
Found this the other day: NR2k3 Graphics Tweaks

The tweaks at the bottom are just the same as the original 30+ site tweaks (LINK)

The calculator is interesting though, it seems to suggest a much lower texture size than the original tweak guide does.

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 Post subject: Re: How to make NR2003 look good
PostPosted: Wed Jul 23, 2008 12:37 am 
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Caspar, can you reupload your V2 Reflections please? And upload your "weather" modifications too please.

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 Post subject: Re: How to make NR2003 look good
PostPosted: Wed Jul 23, 2008 1:01 am 
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Check PM, see this thread for weather:

http://v8thunderonline.com/forum/viewtopic.php?f=12&t=1276

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 Post subject: changing font colors
PostPosted: Thu Jan 15, 2009 11:23 am 
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When your spotter is giving you information you can also read the info at the top of your screen. The text color (font color) is red. Now i want to know, is there a possibility to change that color into, lets say white?


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 Post subject: Re: How to make NR2003 look good
PostPosted: Mon Jan 19, 2009 3:44 pm 
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at some tracks, my interior is getting blurry, just like the cars. What is causing this effect?


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 Post subject: Re: How to make NR2003 look good
PostPosted: Mon Jan 19, 2009 4:43 pm 
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I think it has something to do with the memory of your gfx card, as in not enough. You could try to increase the anisotropic level in your rend_dxg.ini (or rend_ogl.ini if you run that).

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 Post subject: Re: How to make NR2003 look good
PostPosted: Mon Jan 19, 2009 4:44 pm 
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i have 2x256mb ASUS 7300GT Silent cards, in SLI configuration.

Quote:
[3D Accelerator Analysis]
PolyRate=656.30
AnisotropicLevel=4
TextureSetSize=7077888
BitsPerPixel=32
TestedFullScreen=1
Height=960
Width=1280
vSyncMode=0
MipMapLODBias=-0.50
BestStampVOffset=0.50
BestStampUOffset=0.50
UseStencilBuffer=0
MipFilter=2
MinFilter=2
MagFilter=2
Renderer=nv4_disp.dll
Version=Product 6 Version 14.11 Build 7824
Vendor=NVIDIA GeForce 7300 GT


i will try to change "AnisotropicLevel=4" into "AnisotropicLevel=8".


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 Post subject: Re: How to make NR2003 look good
PostPosted: Mon Jan 19, 2009 4:46 pm 
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IIRC it's a D3D configuration mismatch (are you getting things like trees blurred as well, and grass not being as sharp as it should be?).

The way I sorted it was to run NRGraphics Tweeker, but that introduces other problems with replays etc. so now whenever I change resolution (for racing or capturing) I make a backup of these values and copy them into the new core.ini made by NRtweeker.

MaxBlockSize=524288                        ; max size before allocating separate block.
minPhsyMemWontUse=0                        ; amount of physical memory to leave for the system.
NumEmptyPools=3                            ; max # of pools to leave empty
PoolSize=524288                             ; default pool size
ShowMemStats=0                             ; show memory statistics on exit?


AFAIK the replay saivng/loading issue is when the MaxBlockSize & PoolSize have different values, NRGraphics Tweeker changed MaxBlockSize to something else which was why I had pin sharp graphics during last weeks truck race but only 16 laps of replay, the next night I changed MaxBlockSize to match Poolsize and all was good, 200MB file, pin sharp graphics etc.

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 Post subject: Re: How to make NR2003 look good
PostPosted: Mon Jan 19, 2009 5:02 pm 
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i tried it, but no change.

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 Post subject: Re: changing font colors
PostPosted: Mon Jan 19, 2009 5:06 pm 
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Erwin Greven wrote:
When your spotter is giving you information you can also read the info at the top of your screen. The text color (font color) is red. Now i want to know, is there a possibility to change that color into, lets say white?


and to answer this Erwin, extract the file driving.lyt from layout.dat, open it up with a hex editor and search the term spccOutput, below that you will find 4 sets of figures, 0xc800000f change them to 0xcfffffff will turn the text very light blue (I was just mucking about, so I think it#s c800000 that has to be changed and the last 0f left as is, but anyway save the file and make sure it's in the layout folder.

You can also change the font size and background color around those bits as well, check the fonts folder/dat file first to make sure the font exists, and the background color is slightly further above labelled bkgSpccOutput but I couldn't seem to find the grey color setting in the quick look I just had (it's around somewhere, maybe as a std file).

Yuk at that screenie, sorry I'm stuck, that's what sorted it for me, last resort, move core.ini rend_dx.ini and whatever the opengl one is to another folder so that they are not in the NR2003 folder, reboot, setup graphics from config.exe - run NRGraphics Tweeker (you did select "Apply changes" right?) then start game see if that makes any difference (don't forget to change the netcode as well as it'll default back to 2),

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 Post subject: Re: How to make NR2003 look good
PostPosted: Mon Jan 19, 2009 5:16 pm 
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sorry for bugging everyone. I started with working out this page: http://www.30plusracing.com/documents/N ... eaks.shtml
I have now very good graphics now.


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