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 Post subject: Building your own track
PostPosted: Wed Dec 24, 2008 2:32 am 
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i want to build a track for Nr2003.

I will try to make some screenshots of the proces building it.


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 Post subject: Re: Building your own track
PostPosted: Wed Dec 24, 2008 3:37 am 
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best bit of advice I can give if working in Sandbox is save your work regular as clockwork, and always save it to a different filename. Sandbox, even on the most stable of systems randomly crashes or corrupts the ptf when saving, I tend to save pretty much everytime I do something major.

On my system I've learnt that when the camera preview window starts to flicker, that's the time to save, close Sandbox and restart, attempting to do anything much after the flicker starts will result in the program crashing.

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 Post subject: Re: Building your own track
PostPosted: Sat Dec 27, 2008 1:28 am 
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and while it doesn't cover everything (like placing 3do's for instance) this http://www.thepits.us/files/tutorials/S ... kTutor.pdf is the best tutorial around to get you started :)

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 Post subject: Re: Building your own track
PostPosted: Sat Dec 27, 2008 2:19 am 
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Yes, i found that tutorial a few days ago. Spend a whole afternoon trying to work trought the tutorial and had to start several times over again before i just called it a day. I also have to find all the mips.


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 Post subject: Re: Building your own track
PostPosted: Sat Dec 27, 2008 2:24 pm 
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I started with an existing track and then deleted everything apart from the start/finish segment, brought in the satellite image as a background and went from there.

Oh btw Carl, it worked ;) we need to make changes to where the pits boxes are and move them further back down pitlane but my idea worked :D

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 Post subject: Re: Building your own track
PostPosted: Sat Dec 27, 2008 8:18 pm 
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Hmm that is an interesting thought!!! I going to work with that. Thanks Ian. :xmas_wine:


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 Post subject: Re: Building your own track
PostPosted: Sat Dec 27, 2008 9:01 pm 
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Can you remember what track you used, when you started to build a track? I tried some but Sandbox fails to open the *.ptf file. It says that it can't open certain 3do files.


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 Post subject: Re: Building your own track
PostPosted: Sun Dec 28, 2008 10:48 am 
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Do you have the unpacked Shared.dat in a folder together with the track?

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 Post subject: Re: Building your own track
PostPosted: Sun Dec 28, 2008 10:50 am 
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nope.


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 Post subject: Re: Building your own track
PostPosted: Sun Dec 28, 2008 11:15 am 
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you need two folders as follows:

c:\whatever\yourtrackname
c:\whatever\shared

inside the shared folder should be the contents of the unpacked shared.dat (found in tracks\shared)
inside the yourtrackname folder should be the contents of the unpacked track, I think I used Infinion as it was one of the few tracks that had a flat start/finish line.

What I did was deleted all the segments apart from the start finish one, saved the track, made a copy of the yourtrackname folder (just incase) then used trackdatpacker to pack the track into a dat file, this little prog separates all the stuff you need and all the stuff you don't need into two folders, take the InsideDat folder and rename that to your track name and then move that back up to c:\whatever\ and you'll be able to start building your track properly without any of the crap about. I think I saved a "ready to build" setup so I'll upload of for you if I did.

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 Post subject: Re: Building your own track
PostPosted: Sun Dec 28, 2008 11:58 am 
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this should get you going:

http://www.smiffsden.com/downloading/trackbuilding.rar

bring in a background and scale it correctly and then start adding segments (right click on the existing bit and select append segment), this is the start/finish segment for Mallory so includes it's weird pit lane, delete those sections out if they're not needed cos they'll be repeated. When you come to drive it in-game you'll have more issues to cover, but we'll cover that at a later stage lol.

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 Post subject: Re: Building your own track
PostPosted: Sun Dec 28, 2008 12:03 pm 
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Thanks Ian. I found the shared.dat wich Mr. too_slow was writing about and after i opened in winmip i could unpack it. Sadly sandbox crashed when i opened the track. But with your files i think i can work further. Thank you both!! :arcade:


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 Post subject: Re: Building your own track
PostPosted: Mon Dec 29, 2008 9:19 pm 
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I don't know why, but the properties box won't open when i start up Sandbox. The (no F or W sections ...) - box.


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 Post subject: Re: Building your own track
PostPosted: Tue Dec 30, 2008 10:52 am 
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Someone I knew had that problem but I'm not sure what he did to fix it. I *think* he said something like that it was actually there but outside what is visible on the screen. Have you tried to temporarily maximize the screen resolution?
If you go to View/Object placement view (or Track surface decal editing view/bumpmap editing view), are those properties windows there?

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 Post subject: Re: Building your own track
PostPosted: Tue Dec 30, 2008 11:41 am 
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yes, those other screens are there. I am running the maximal screen resolution. Maybe it is caused because i run sli.


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 Post subject: Re: Building your own track
PostPosted: Tue Dec 30, 2008 12:49 pm 
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doubt it, sometimes the window disappears on my machine also and I have to Ctrl-Alt-Del, find the box in the running applications list, highlight it then click switch to and that usually makes it appear.

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 Post subject: Re: Building your own track
PostPosted: Tue Dec 30, 2008 1:05 pm 
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It appeared again after i went into the taskmanager and selected maximize. the pop up is then full screen and when i switch back to minimize it is gone.


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 Post subject: Re: Building your own track
PostPosted: Tue Dec 30, 2008 1:31 pm 
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well erm yea minimize would make it disappear.
Maximize the window then double click anywhere on the top blue* bar and it should return to it's correct size (*might be a different colour on your system, but basically where it says the word selected at the very top of the window).

Welcome to the wonderful world of Sandbox :xmas_wine:

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 Post subject: Re: Building your own track
PostPosted: Tue Dec 30, 2008 9:00 pm 
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It doesn't come back to its original size. But i can work with it.


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 Post subject: Re: Building your own track
PostPosted: Sun Mar 15, 2009 8:27 pm 
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i have bought Bob's track builder. I think i can figure out how the program works.


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