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Do you use Force Feedback?



Yes 62%  62%  [ 25 ]
No 37%  37%  [ 15 ]
Total votes : 40
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 Post subject: Use the Force.... or not.
PostPosted: Wed Nov 08, 2006 12:31 pm 
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I have just read JR's advice to someone about Force feedback. He has basically said that all the top wheels (I assume we’re talking about the wheels that cost several hundred pounds here?) don’t use FF, and that FF is a waste of money and doesn’t help.
Now, this is his opinion, and obviously he’s entitled to it. However, having used a non-FF wheel (WingMan Formula GP) and a FF enabled wheel (MOMO), I can say without doubt that FF is better for me. I can feel exactly what the car is doing (even if I can’t stop it!), and when the car gets loose, the wheel goes slack and I can feel that happening. JR has also said FF sometimes puts you in the wall. Now, I’ve used a FF wheel for a cery long time (about 3 yrs) and I have never had an accident or spin because of the wheel, it’s always been my shoddy driving or whatever. What are other people’s views on this

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 Post subject: Re: Use the Force.... or not.
PostPosted: Wed Nov 08, 2006 12:37 pm 
On my previous Momo Force I used FF, 97% overall effect in windows whilst I set it to 5% in NR2003 controller options. On road courses I turned the FF off.

I like to crank the FF up when racing for fun, but in a practical POV I like to keep it low racing in leagues, don't want it to be completely gone but just a little.


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 Post subject:
PostPosted: Wed Nov 08, 2006 12:43 pm 
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I used it once and found it forced my car off the line I wanted to run. Never used it since.


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 Post subject:
PostPosted: Wed Nov 08, 2006 12:50 pm 
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interesting, did you try to turn it down?

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 Post subject:
PostPosted: Wed Nov 08, 2006 12:55 pm 
Think the problem was Topham's lack of muscles :wink:


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 Post subject:
PostPosted: Wed Nov 08, 2006 1:11 pm 
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Run with it @ 30%

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 Post subject:
PostPosted: Wed Nov 08, 2006 2:22 pm 
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IMO If you can't get the forces quite right you are better off without it.

I have a MSFF and do use the force on N2003 but have it switched off on GPL. Due to the fact that the centering tension doesn't work properly on XP (hence why MS gave up making gaming products possibly) I'm stuck with the O/S time forgot...Win98SE :P

I have a MS non-FF as a spare but have never had to use it just yet touch wood - it cost me a tenner off of ebay :)


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PostPosted: Wed Nov 08, 2006 3:56 pm 
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As i said in another post, i run it down very low, somewhere around 30% with all the force feedback settings set to low in the sidewinder software.

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 Post subject:
PostPosted: Wed Nov 08, 2006 4:31 pm 
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I've never used FF either on my old Momo Force or on my DFP in N2K3. I tried it a few times & didn't like the feel of it so turned it off and its stayed that way ever since.

I do use FF in rFactor though - don't ask me why i just do!

As far as the wheels go I preferred the wheel on the momo as it had a lot more turning resistance than the dfp which feels a bit light to me in comparison. Pedals were shit on the momo (mine finally fell apart) & only slightly better on DFP. But i don't have the option of getting any better kit at the moment as i've just had a £400 repair bill for my car :( and its only a fun hobby for me so i don't want to be spending silly money on it. And also i've got a Rotax Max kart in my dads garage so when i'm not broke i'll be dusting that off & having a race :)

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 Post subject:
PostPosted: Wed Nov 08, 2006 4:31 pm 
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all time FF on. not to much but ON.

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 Post subject:
PostPosted: Wed Nov 08, 2006 5:25 pm 
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i h8 ff

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 Post subject:
PostPosted: Wed Nov 08, 2006 5:30 pm 
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hi ;)

In nr2003 I use FF at 50% or lower sometimes. But it has to be on!!! I tryed to drive without it but it was terrible...the wheel is lighter than my father's Suzuki's wheel :? I get no feedback from the road and I can't judge my racing line/grip etc. without it, it just feels like I'm driving thru air or somthing...:? .

I use Logitech Formula Force EX btw. not the best one around but it does the job ;)


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 Post subject:
PostPosted: Wed Nov 08, 2006 5:34 pm 
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Jamie Brown wrote:
i h8 ff

constructive..... Why do you hate it? bad experience or just don't like it?

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 Post subject: ff
PostPosted: Wed Nov 08, 2006 6:15 pm 
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i have a momo red no stick shift. i use 90% ff .and i love it .but everyone has a differnt driving stile .with my ff at 90 i had to tweek a lot of setting in profiler and in game. if u got time with your ff keep trying till u get it right. :lol: :lol:


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 Post subject:
PostPosted: Wed Nov 08, 2006 6:45 pm 
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45 ff here. i race so much now i dont even notice the force feedback


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 Post subject:
PostPosted: Wed Nov 08, 2006 6:56 pm 
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HugeF1 wrote:
Jamie Brown wrote:
i h8 ff

constructive..... Why do you hate it? bad experience or just don't like it?


i dont like ff it puts you off :?

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 Post subject:
PostPosted: Wed Nov 08, 2006 7:59 pm 
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HugeF1 wrote:
interesting, did you try to turn it down?


I also have the problem of no spare power socket for the FF to get power from. Its easier to run without it then spend time unplugging stuff.


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 Post subject:
PostPosted: Wed Nov 08, 2006 9:22 pm 
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Simon Topham wrote:
HugeF1 wrote:
interesting, did you try to turn it down?


I also have the problem of no spare power socket for the FF to get power from. Its easier to run without it then spend time unplugging stuff.


I run FF and i like, down low but on.
Si, why not get a larger extension with more plug holes in it :wink:


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 Post subject:
PostPosted: Wed Nov 08, 2006 10:18 pm 
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Never tried it as there haven't been wheels with FF and hand controls for brake and throttle available up until now, but I might get a TM Rally GT and give it a try. Jan mentioned that certain games (GTR) are tough to drive properly without it...

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 Post subject:
PostPosted: Thu Nov 09, 2006 1:01 am 
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Dave L wrote:
Jan mentioned that certain games (GTR) are tough to drive properly without it...


Did I hear my name mentioned? :)

About the ISI games: the force feedback in the ISI engine, though based on a completely different philosophy than the Papyrus engine, is superb. As a sheer driving experience, it far exceeds what Keammer and co ever came up with.
Also, I hear from non-FF users the ISI graphics and sound engines don't provide them with the clues they need to really get on with the cars. Allow me to stress this is all second hand, I've not tried any ISI game without FF and nor would I want to.

I started out driving GPL non-FF, though, and I found it was do-able. This is still the same now. I'm involved in several championships with the same teammate (who doesn't use FF). Our times are generally a few 1/10ths apart, the advantage switching between us as circuits suit our individual drving styles.

With NR2003, though, there is no arguing with the stopwatch. Non-FF is quicker. What's more: unless you have an FF wheel capable of more than 270 degree rotation, it's a waste of time. I used a red MOMO before and spend close to 4 years trying to make sense of what the car was telling me, but only after switching to the 900 degree DFP, with a 12:1 steering ratio did I get a sense of what the car is actuallly doing and exactly which "muppet" settings in the setups one can download are actually messing with the balance of the car.

I'm ever hopefull of closing in on the non-FF times, but, optimistically, I'd say non-FF is worth at least 0,3s at any oval.

FF helps the immersion, satisfaction and provides a window into what the real life drivers are experiencing, but, in NR2003, it's not the ticket to winning.

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