Dave L wrote:
Jan mentioned that certain games (GTR) are tough to drive properly without it...
Did I hear my name mentioned?
About the ISI games: the force feedback in the ISI engine, though based on a completely different philosophy than the Papyrus engine, is superb. As a sheer driving experience, it far exceeds what Keammer and co ever came up with.
Also, I hear from non-FF users the ISI graphics and sound engines don't provide them with the clues they need to really get on with the cars. Allow me to stress this is all second hand, I've not tried any ISI game without FF and nor would I want to.
I started out driving GPL non-FF, though, and I found it was do-able. This is still the same now. I'm involved in several championships with the same teammate (who doesn't use FF). Our times are generally a few 1/10ths apart, the advantage switching between us as circuits suit our individual drving styles.
With NR2003, though, there is no arguing with the stopwatch. Non-FF is quicker. What's more: unless you have an FF wheel capable of more than 270 degree rotation, it's a waste of time. I used a red MOMO before and spend close to 4 years trying to make sense of what the car was telling me, but only after switching to the 900 degree DFP, with a 12:1 steering ratio did I get a sense of what the car is actuallly doing and exactly which "muppet" settings in the setups one can download are actually messing with the balance of the car.
I'm ever hopefull of closing in on the non-FF times, but, optimistically, I'd say non-FF is worth at least 0,3s at any oval.
FF helps the immersion, satisfaction and provides a window into what the real life drivers are experiencing, but, in NR2003, it's not the ticket to winning.