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 Post subject: First Track Paintjob
PostPosted: Wed Mar 23, 2011 11:36 pm 
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In the past days i worked out the Indianapolis Track.
It was my very first job in this kind of working.

- New Crowd
- Grand Stand Shaddow
- Darker Track Asphalt
- and some things more.....

Here is the result !

Top = old Track
Down under = my Track

Image

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 Post subject: Re: First Track Paintjob
PostPosted: Wed Mar 23, 2011 11:44 pm 
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Nice Work Peter!

Well done!

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#2 Mike Cooper


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 Post subject: Re: First Track Paintjob
PostPosted: Thu Mar 24, 2011 4:53 am 
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Nice, make sure you remove 50% of the crowd to make it more realistic :P

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 Post subject: Re: First Track Paintjob
PostPosted: Thu Mar 24, 2011 10:40 am 
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I think my work will get better in the future. :wink:
There is a lot to learn.

The comming pictures will present the mix from my work with the "Indianapolis revamped track" !

Image
Image
Image
Image
Image
Image
Image

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 Post subject: Re: First Track Paintjob
PostPosted: Mon Mar 28, 2011 11:49 am 
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Joined: Wed Jun 21, 2006 8:24 pm
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how do u get your graphics so nice?

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 Post subject: Re: First Track Paintjob
PostPosted: Mon Mar 28, 2011 3:06 pm 
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you buy a killer computer :)

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 Post subject: Re: First Track Paintjob
PostPosted: Mon Mar 28, 2011 6:04 pm 
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have one thats doesnt kill.. :) good also?

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 Post subject: Re: First Track Paintjob
PostPosted: Wed Mar 30, 2011 10:18 am 
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sure, but then you won't get graphics like that.

On the same note, I've recently updated my PC to a i7 2600K with a Nvidia N580GTX graphics card.

Unlike other games, NR2003 doesn't seem to rely much on the graphics card. Cause when I monitor the card with GPU-Z when playing NR2003, it doesn't draw more power than when normally sitting in Windows. Seems like having a good CPU is more important for NR2003.

Unlike iRacing for instance, once that loads then the GPU starts drawing 40 friggin' amps !

That said, I currently have some issues with strange annoying noise when the GPU is on load during games. It's working allright, but the noise is just plain annoying. It's either the GPU or the PSU or the combo between them, so I gonna go to my vendor this weekend to try and diagnose the problem and swap the faulty part.

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Mathieu Souphy (http://twitter.com/mathieusouphy)
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 Post subject: Re: First Track Paintjob
PostPosted: Wed Mar 30, 2011 10:20 am 
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Is it fan related, Daytona King?

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 Post subject: Re: First Track Paintjob
PostPosted: Wed Mar 30, 2011 10:57 am 
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ajayy77 wrote:
Is it fan related, Daytona King?


nope, I've opened the case and tried to determine where it came from. Ran several tests with the MSI tools called afterburner and kombustor which can load the GPU as like in a game, and checked when the crackling sound started. It starts when the card is on load, and if with afterburner I reduce the card's clock speed, the noise reduces too (but doesn't go fully away). The instant I close the 3D test, the noise goes away too.

So it's definitely not a fan, it's rather something electric, maybe the so called "coil whining". But with high quality MSI cards this isn't supposed to happen, as they state they use "military class components".

Or it's either the PSU (ANTEC TP-750) that isn't powerful enough to feed the beast at full charge and therefore whines when trying. The GPU draws 40A at full load, but my PSU only has a max output of 25A per +12V rail. The GPU has two power connectors, each connected to a separate +12V rail on the PSU, so in theory it should be good, but I've seen on the MSI forum that it's better to have power drawn from one 40 or + amps capable rail than separate smaller rails... so it might be that I need a better PSU.

We'll see what the vendor says.

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 Post subject: Re: First Track Paintjob
PostPosted: Fri Apr 01, 2011 4:23 pm 
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The pictures i made are not worked out with any programm.

All i have done is to press the "print" button and open it with PS7.

The pictures and my cockpit view during the races are in same quality.

Have a look into the "Work" forum.
There you can find the positions to change things in the game and graphic card settings.

You must have a good mashine with good graphic card also :wink:

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 Post subject: Re: First Track Paintjob
PostPosted: Fri Apr 01, 2011 4:41 pm 
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you just have to set the texture memory correctly to get crisp graphics, otherwise NR throws a paddy and uses the minimum available, hence the blurry stuff.

It should be set to approx 60% of your video memory, so if you have a 1Gb card, then you can pretty safely set it to 600Mb (629145600) without it causing too many problems:

Attachment:
MV1.jpg


Another short term fix is to just stick a - infront of the figure on the TextureSetSize line so it reads TextureSetSize=-629145600 but that can make NR become unstable because it will just fill up the video ram with textures and not leave anything spare.

The TextureSetSize line is in the rend_dxg.ini file.


You do not have the required permissions to view the files attached to this post.

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 Post subject: Re: First Track Paintjob
PostPosted: Fri Apr 01, 2011 5:13 pm 
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dont get this :oops:

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 Post subject: Re: First Track Paintjob
PostPosted: Fri May 06, 2011 4:42 am 
Really nice how you made the track surface more realistic with the grooves. This reminds me of GT5.


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